Liam’s Game Room #52 (Super Win The Game, PC)


Super Win The Game is a Metroidvania platformer developed and published by Minor Key games for PC and Mac in 2014. This game was one of the first platformer games that I played that was PC/Mac exclusive because my experience with platformers tend to be more leaned towards Genesis and SNES platformers. This game is also the sequel to the critically acclaimed game You Must Win The Game which was released for PC/Mac in 2011. You Must Win The Game was as also a Metroidvania platformer but unlike Super Win The Game, it did not have any of the overworld maps or really much of a map at all.


The core gameplay of Super Win The game is based upon the sort of style that Zelda II: The Adventure of Link with an overworld section to decide where the player wishes to go. Once the player has found the location that they wish to enter, the game shifts from the overworld map to a 2D side scrolling platformer, although there will be specific areas that the area cannot access until the player has some more powerups. This sort of style is what is described as Metroidvania and this sort of style of game has been around for a little while.

The graphics of the game are really cool because the style of the game is very reminiscent of classic PC games from the 1980’s, but with a modern twist to them. There are also some options to make the outline of the screen make the game look like it is being run on an old CRT or on a classic PC monitor. These options really add to the really nice graphics because it allows for the player to have a realistic experience for people who have played on these older monitors. However, my problem I have had is that sometimes this can make me feel a bit dizzy because sometimes games can cause me motion sickness. Also, I find that the graphics and the detailing really stand out better when this CRT emulation mode is turned off, but that definitely will vary from player to player.

The next thing I really like is that the game requires the player to discover some areas on the map that might not look like place that can be entered to progress. Quite often, these locations will have secret gems, which are only used at the end of the game and for completing the game 100% and some of these gems are very well hidden. I found this to be awesome because sometimes I needed to find these secret ideas to progress, although I can see why it could potentially be frustrating for the player. The exploration is also required to find keys that will be needed to unlock some necessary doors that will open new sections of dungeons. This exploration element I find to be great because the game is making me look beyond the straight line that could easily have all the items that the player will be required to collect. I felt that exploring allowed me to feel like that I was actually making progress by searching in areas that were previously inaccessible.

This mandatory exploration might infuriate some players, but I felt that the amount of secrets in the game to be just right because it is not like everything in the game that is required is hidden. Some of the things like keys and gems cannot be collected until certain orbs and powerups have been collected. The game allows the player to explore the entirety of the levels towards of the game once all of the powerups have been collected, which I think is better because once the player knows what the powerups are, then it will be easier to explore.

The difficulty of the game is really fair I found because even though some of the platforming sections towards the second half of the game can be very difficult, the player will not be required to repeat large sections of the dungeon over again. There are quite a lot of checkpoints throughout the dungeons indicated by bells, which can be rung at any time and these bells are plentiful throughout the game. I think that without these checkpoints, the game I would have found to be really unforgiving and borderline unbearable to beat.

The controls of the game are really good and very responsive, which means that if the player makes a mistake, it is down to the player. I think the control layout is quite simple and easy to learn, even on keyboard, which is a huge plus because there have been quite a few platformers that I have played on keyboard which have had issues with keyboard controls. Super Win The Game feels quite natural on keyboard and the options to rebind the keys makes the game tailorable for players who perhaps use different controller or keyboard setups. The responsiveness of the controls is perfect because there were no occasions where I felt that the controls were delayed and caused me to fail a jump.


Super Win The Game is really enjoyable to play because the controls feel fantastic and the framerate throughout the game is really consistent, which really allows the controls to feel really natural. The graphics options are vast considering the fact that the game is a retro inspired platformer, but it allows for player who are perhaps on lower performing computers to still be able to play the game. The detailing on the graphics is great, but not overly detailing which I feel might have taken away from the retro style that the developers wanted to depict. The required exploitation might be frustrating for some players, but I found that the amount that was hidden was spot on because if everything was hidden, then it might have annoyed me more. I definitely think that this game is worth checking out because the game is not much longer than 6 hours for a 100% playthrough and less than 4 hours if the player is not collecting everything.


Copyright ©2017 Liam Piper. All Images Used Under Fair Use


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s